Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. Path of Exile Wiki editing functions. Result. ago. Sabo lost a shit ton of support for Seismic. Feel free to discuss mods,. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. P. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Vengeant Cascade ended up being the biggest game changer, effectively doubling your clear and single target damage. All online resources I found point to that receipe. Im looking for a class build based on my preferences. Before it could be used to reaim shotgunning abilities to yourself, sacrificing an extremely bad position of you being on top of target to gain high risk high reward damage output. shaunika • 4 mo. " Instead, it now provides "Returning Projectiles have 150% increased Speed. It took them far too long to make impactful changes to seismic trap. Toxic RainAttack, AoE, Chaos, Duration, Projectile, BowLevel: (1-20)Cost: (7-11) ManaAttack Damage: (50-72)% of baseEffectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. If you decide to use Assassin's Mark instead, staying close-ish to the boss will be enough. pob [updated from last video]: does vengeant cascade interact with Tornado shot? Do the primary or secondary projectiles return? It used to be the primary projectiles only. Glacial Cascade Spell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. 14 Standard. Setup is 1 pierce (quiver implicit), basic attack with bow. Marking the mastery and you get a list telling that right now. So, that’s a free 100% more damage. Projectiles no longer return to you, they return to the other side of the screen. I was thinking of doing something like this or Splitting Steel with saviour + beltimber, does fury valve. Indigo Oil. There definetely should be a huge penalty, sorry. The distance you aimed at initially will determine how far back the projectile returns. If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). We can also see a few of the notables that aren't naturally able to be allocated on the passive tree in Vengeant Cascade and Tribal Fury. Vengeant Cascade makes projectiles come back to you, hitting mobs again. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. This is quite a big nerf in my view as this build is still a bit of a glass. I have annointed Vengeant Cascade so these return and pass through the boss. Lightning Arrow is much worse in PoE 3. In 3. So +2 on your bow and +1 on quiver + proj from tree. 3seconds. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. Went in blind with Vengeant Cascade on Cobra Lash. Monkey-pawning at its worst. Vengeant cascade WILL NOT be nerfed and will also fire 2 additional projectiles. TOP 2: Lightning Arrow. [deleted] • 7 mo. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. Indigo Oil. Toxic Rain (either selfcast or ballistas) Have good clear good dmg good sustain good tankiness good speed. Reply. This is quite a big nerf in my view as this build is still a bit of a glass cannon. GGG needs to change its behavior to deem it worth the two golden oils. ThisIsWorldOfHurt • 6 mo. People are going crazy about the vengeant cascade nerf but before it LA/TS were god tier build to farm legion so. Our goal for the prefixes is: Damage Penetrates 15-16% Fire Resistance (Deafening Essence of Rage) +1 Level of Socketed Gems. Please revert the nerf to spellslinger, make it usable again. This plus Vengeant Cascade is why this build exists You have 90% chance to poison. On top of that, you need to factor in throwing speed penalty for throwing extra mines. Projectiles are fired in random directions Too much of something is bad enough; too much of nothing is just as tough. Projectiles return by itself looks cool, I would not remove it from the game, but it can be made optional for certain builds. ยูนิค, สร้อย. It is a dps boost that any bow build that shoots outwards has to use. Maybe Molten Strike if Vengeant Cascade survives? Explosive Arrow Ballista Champion is probably a solid choice if VC gets nerfed. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. This change benefits nobody except the people solo grinding these. . To be honest, I didn’t know the specific build I wanted to make before making a new build. Would appreciate advice on build and have some questions about mechanics. Some Warriors were too tanky and have had their Life and Energy Shield values adjusted. Nimis acts as a double duration for spark, which is an insane damage buff. Whoever recommended vengeant cascade, is an MVP. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. vengeant cascade is an anoint only notable that makes attack projectiles return to you. 5 seconds before it goes into its second form. The point of origin the balls return to is not you or your. Cascade is just double damage for vanilla projectiles (ele hit/la/ice shot on single-target). I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. Ek scales grear with HH. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. Historic Quant/rarity WILL be reverted. You're only nerfing his ultimate because this can only be done in his ultimate with the extra energy regen he gets. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. zennesu • 7 mo. Please don't nerf it ggg. ) Currently doesn't work with GMP tho so you're. To be honest, I didn’t know the specific build I wanted to make before making a new build. Lightning Arrow Mechanics-Converts. You have the following options: 1). vengeant cascade is op in the current state. 2. Returning projectiles pierce all targets. Posted byNot sure if Vengeant Cascade works properly with Spectral Shield Throw. Once the enemy gets 20 stacks it pops instantly and that annoint helps you getting to that stack count in half the time. Hitting twice as fast doubles your damage, same as hit builds. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness of 2257%. chain is. 22. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. Similar to the ashes/Omni change a few leagues back. I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. • 24 days ago. People who wanted this nerf dont realise that this will drastically decrease the availability of already scarce good timeless jewels. Thanks for watching guys, hope you have a great time with the build!Current POB: to @BehindEyesGamingPOE , check his chan. 46% of players are using Kaom’s Spirit for Rage Generation for Berserk. Vengeant Cascade is most likely dead since there will be a support gem with the same effect (and reduced damage). 5. But has an internal cooldown similar than spectral throw. Posted by Panemix on Dec 18, 2019, 10:01:31 AM. . #poe #pathofexile #ancestors 0:00 Intro, scope of vid0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard0:51 Impact of Legion 5-. I was with you for the price part, but comparing the shorty to the frenzy is nonsensical. Pistol round Shorty/Classic are more similar since most have 100 health. Going Occultist for clear speed and POPS or Scion to get the deadeye tailwind zoom modes and more skill points = more INT on tree or clusters. Requires a Melee Weapon. But it still wouldn't get around the fact that MS projectiles explode and thus. 5. Hello. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). b) Vengeant Cascade for better clearing c)True Strike for more balanced dps d)Lust for Carnage for more leeching. Vast majority of people playing it are using chain from deadeye. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Steel Champ might make a HUGE comeback!Support me on Patreon for Special Perks Click Show More To Open ⬇⬇⬇Subscribe i guess BOTH nimis and vengeant cascade dead for exploding projectiles. Let alone the hydrosphere behind the boss. But I knew for sure the new build had to have the new OP gloves - Tanu Ahi, Vengeant Cascade, the best damage aura in the game - Hatred and Heatshiver, which to my surprise the developers didn’t change in POE 3. . Conversely Vengeant Cascade bricks TS so it gets nothing really all that new. 21. Ultimatum WILL be back in maps. Vengeant Cascade (Ring) Rare Ring - It's imperative to craft the Prefix that reduces the Mana Cost by 7. Topaz Ring Requires Level 48 + (20-30)% to Lightning Resistance + (30-50) to Dexterity. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. tornado itself is only 10% damage (of what happened during the 20 hits and then nothing for the duration of the secondary effect). In today's video, I. ago. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. Vegeant Cascade is cool but if the first click didn’t clear the second one. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Did they make nimis reliant on vengeant cacade's previous condition (hitting something) to return but update the language such that they're the ~same (rather than making cascade return without a target which would have been very strong)? are they both ~useless now (outside of nimis spark)? Vote. Vengeant Cascade double hit also still works. In all fairness, Vengeant Cascade 100% needs to be nerfed. 6K views 1 month ago. S. The main advantage of phys to cold conversion is that you freeze and shatter monsters, it greatly improves your survivability and FPS I played both ele and phys TS with mirrored bows, they are comparable If you are on budget (which you probably are) - ele is better, can get 1k ele DPS bow for like 2-3 divines this league which is nuts. Sadism Support. Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing. [3. Like Vengeant Cascade got removed and level 1 Vaal Summon Skeletons got a small buff, that's it. Just, you know. Finally, let's take a look at the breakdown of Oils consumed to anoint Notables. Maybe rest can only give back a max of half spells rounded down. Now that being said, Returning Projectiles support is a very strong support and it's quite likely the #1 support for any projectile skill that can use Sniper's Mark because Sniper's Mark causes projectiles to split into new projectiles and those split projectiles can return. 52% plays it with lightning arrow 22% artillery balista 12% ice shot 8% barrage 7% frost blades 6% sst 6% molten strike. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. 25 sec Can Store 1. Nimis has the (dis)advantage of not needing to aim. It increases your already good clear speed and also provides a. + Really good clear speed (because of Master Toxicist poison proliferation and Scourge Arrow coverage) + 200% + increased movement speed. Lightning Arrow is much worse in PoE 3. Requires. However, in the same breach rework severed in sleep gained minion wither on hit and envy aura. 21 splitting steel champ with vengeant cascade because the more multiplier per projectile went down from 100% to 32. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Amarsis • 3 mo. BTW, I forgot to mention that after the Vengeant Cascade nerf, I re-anointed my amulet to use Longshot (for some standoff possibility if necessary). 08 May 2023 12:02:27and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. The most obvious and easy fix would be making returning projectiles from the same source cannot hit the same target again (since it is the normal behavior of all. I was testing bunch of skills with vengeant. กระสุนที่ย้อนกลับมา มีความเร็ว เพิ่มขึ้น 150%. 22) it is kind of like in Sanctum again. But frost blades has the advantage of it's projectiles being full damage instead of 75%. 2, or 17% less mine throwing speed in the config box. Small PSA on Vengeant Cascade + Sniper's Mark. ago. The Expedition vendor, Rog, can reliably craft rings with great Suffixes, so it shouldn't be too expensive. 21 league, we were introduced with the mod"Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration"This mod is available in One-handed melee weapon, Two-handed melee weapon, and Shield. To Preface, here is my build killing Feared on 150M+ DPS set up. Vengeant Cascade makes projectiles come back to you, hitting mobs again. Path of Exile - лучшая бесплатная игра в жанре Action RPG. Galvantic Arrow, Barrage support, Awakened Arrow Nova; Gives you 11 arrows (excluding any other sources of arrows you might have). ReplyVengeant Cascade is one of the largely forgotten (because it was largely useless) hidden passive tree notables added all the way back in Blight league. Report Forum Post. My casual testing with Venom Gyre + Fury Valve does not seem to show any change in the return point, but skills without inherent return might. This can be built in Flat Lightning for great leveling. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. I've played it all the way from start of the league to level 100 in SSF Crucible as well as up to level 98 in SSF Sanctum. (The nerf is on the price that is higher now) -Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. . There should be sources of % chance for projectiles to return on skill tree, gear, and some. #poe #pathofexile #ancestors 0:00 Intro, scope of vid0:29 Summary Of Biggest Changes - Vengeant Cascade and Legion 5-ways Nerfed Hard0:51 Impact of Legion 5-. 3. I am very happy with the playtesting with this notable in particular. Technically this is still useful on an. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. 3. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. . -temporal chains went from 40% slower expiration of poisons to 25% slower. Recombinators WILL be back. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. Because totems look like sticks and flameblast is a circle so it looks like a pizza. Vengeant Cascade is a notable passive skill that increases projectile speed to projectiles that return . : Random corrupted level 21 Spell gem: A: 6: The Fox The Fox 6 Level 20 Gem "Masters of wit, strength and. 0:00 Intro. Vengeant Cascade nerf is something that's gonna hurt more, but still doable, even now not every version of this build uses it. Dad and my ride through the mountains in Washington state. 2x for vengeant cascade and 3x for curtain call. Vaal Lightning Arrow got added, Manaforged Arrows got added. This means that this just a budget (although it still costs 2 golden oils, unless you go ultra budget with a 5c talisman) alternative to the Nimis build, unless. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. 60 sec Critical Strike Chance: 5. When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Meditate could be optional but it needs to be superior to rest. If you assume that one does every time, then boom double damage. It will make projectiles split out in a circle and with Vengeant Cascade all projectiles return to the source (you or your totem). It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it. Balance changes coming to Warriors and Field Items. This is big when the entire concept of the build is stacking insane amounts of poisons per second with molten strike shotgunning. But Vengeant Cascade is cheap as free so that kind of power available to everyone at league start would be busted. If you're doing super open maps (Cemetery), the nimis non aiming difference matters more. The result is a well-balanced ranged. 21 Crucible. Support gem says 70% less damage on return, but there is a bow mastery that gives "proj speed = added proj damage", meaning it greatly increases bow return dmg. Most oil use follows the natural rarity. As expected, since this data set isn't normalised, Clear Oils are seeing the most use. Nah, Galvantic Arrow is one of the highest skill ceiling gems in the game. Each spore pod deals chaos. Some skills can shotgun even with multiple projectiles, but those are. Reply reply omniocean • This is absurd, and will most likely be nerfed soon. If you play closed maps (anything with walls), you can get by on much less. It allows you to get the Maximum Shock Effect when you shock enemies as though dealing 290% more Damage. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. 5%, but i almost only played totem explode this league in 2 seperate ssf runs so i missed out on the vengeant cascade experience. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. At the same time they are probably going to buff like 5 meta skills . Nimis will still exist unless GGG decides that it dies too but Vengeant Cascade users are only paying an anoint slot while NTR users are paying a ring slot and on an Uber Eater of Worlds drop while VC only. Historic Quant/rarity WILL be reverted. Reply. The addition of +2 proj on tree along w/ Deadeye +2means that you can ditch GMP/LMP for clear, Vengeant Cascade + LA mechanic makes for exceptional coverage. Projectiles Return to you. You don't "need" to use Barrage. Member. 5 seconds before it goes into its second form. It doesn't matter if it's one projectile or. Ignite Reap/Exsang (100% fire conversion, debuffs do fire DOT). Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. . In this article, we will delve into the details of Vengeant Cascade, its widespread usage, the. . LA (5 proj) + sniper's mark (lvl21, 100+ effct, 10 proj) + barrage support: depends on proj speed and distance and position. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. and is it better to stay tornado shot or change it into lightning arrow since we have the new vengeant cascade (double damage because of the returning proj)? Nice! Take a look at the new End Game crit PoB, If you have all the components from the progression PoB purchased, the prices fluctuate a lot so it's hard to give an estimate on. It's just a matter of whether it still feels decent enough after the Vengeant Cascade nerf. In my opinion Vengeance Cascade is totally broken for Explosive Arrow builds. + 40% + 25% damage prevented (thanks to scaled Progenesis flask and Petrified Blood) + 25% + of physical. S. Hey guys, the league is going to end soon, so we're messing around with underused skill and play some meme builds ~ Here's one of our epic build discovery us. I mean, vengeant cascade and explode totems probably accounted for 75%+ of the meta last league. It seems that people want you to nerf other people's shit, just not their own. Below, I will tell you how to obtain and use Vengeant Cascade. Vengeant. When a projectile returns, it bounces off the target it. I'm planning my next build (I want to try it before it's inevitably nerfed), but I'm unsure if Deadeye extra chains is helpful or Hurtful with Vengeant Cascade and Molten strike. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. I tried the faster projectiles thing and it didnt seem to work, this method will require more testing in 3. Posted by TorsteinTheFallen on Aug 19, 2023, 10:24:28 AM. Maybe deadeye gets the necro/sabo treatment though to open up bow build diversity. 1 - 1/1. It shows the 11 anoint only nodes like Vengeant Cascade. Go with Pestilent/Viper Strike. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. All they have to do is un-nerf frostwall. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. rasmuskl poe. Hydrosphere wasnt used to chain from and back to the boss. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. Vengeant cascade on shrapnel ballista might mean 20 stacks of poison per shot per totem with pierce. But what they did not expect was the fact that it only made things worse in terms of player. Chain + 2 projectiles + Focal point + Gathering winds. [3. ago. ". The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Pathfinder would make clearing much easier, though either ascendancy would work if spending a fortune on grabbing either the poison prolif or +2 projectile jewels from each other. Quote this Post. There is no way you need assassin for damage, so, if I was building it, I'd definitely go PF as well. This is a fairly simp. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. Maybe delirium herald stacker, but that wasn't as visually pleasing as VC, just straight up broken. and then somehow are able to travel 2x the maximum distance to. So its hard to make all the arrows hit the boss. Honestly without a solid investment of like 50 div on top of an omni I wouldn't go near TS when LA is as good as it is. Quote this Post " Giuseppe234 wrote: Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. Volcanic Fissure Melee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. The Vengeance REV-8 is a fictional Nerf blaster that appeared in Nerf N-Strike and Nerf N-Strike Elite. 6. Suppose there's a boss that I'm hitting with the melee hit and it generates a bunch of projectiles behind it. Golden Gun Orb — Grants a special one-shot, one-kill gun that only has three. Claw's not that great, so probably 4~5mil dps assuming 1 hit + 3 proj + 5% shock; also getting bit extra st dps from tornado. Only one projectile behavior can be applied each time a projectile hits a target. 1% representation, which is lower than skills like dominating blow. 150% inc proj speed on return from vengeant cascade is actually quite nice with the Return support gem. It costs 2 Golden + 1 Amber Oil. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. The second item is Phantasmal Spectral Shield Throw, which is about 4-5 Divine Orbs. " It's pretty much dead node without returning projectiles support. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. On both Eater of Worlds and Shaper it felt like my dps was far lower than it should be and I did not see the visual effect of my blades returning to me. But the possibility of Heatshiver nerf - this is scary. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. I hope they don't kill the interaction. Result. Other notable mentions are Anomalous Melee Physical Damage, which gives some additional strike range and. They used to be called pizzasticks. I got the node on my necklace, and every time I attack enemies with SST I don't see my shield return back to me, nor do I see any Shards from it do anything, but I would expect that Vengeant Cascade does not apply to Shards from SST. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. . Returning Projectiles have 150% increased Speed: Other anointments. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Fun and build diversity hostage of a new massive grind wall. Lightning Strike is a melee strike attack. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. thanks in advance and good loot exiles! Asenaths with Tornado + Hydrosphere + Power Charge on Crit + Onslaught is pretty much GG. 2. No more 100% more damage from return and no crucible trees. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . on Aug 17, 2023, 2:26:07 AM. Lightning Arrow ended up being one of the most popular league starter builds, but there are a lot of variations, Vengeant Cascade and Vaal Lighting Arrow made this skill have the best clear out of any bow skill, can easily. As to me having stuff like Vengeant cascade with a INT stacking wander using kinetic blast seems like wild clear speed. Return. A quick simulation on PoB, after accounting for new mastery adjustments and skill-points reallocation, is enough to prove that literally everything coming for me is a net nerf. Oil #1 Oil #2 Oil #3 Outcome; Verdant Oil: Crimson Oil: Silver Oil: Lord of the Dead +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage: Amber Oil:The first one is Ashes of The Stars. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. The good and the. ago. lvl up and transition from EA to Siege ballista is rly nice and smooth. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. They tend to do that if they like the item and its power level but still want to nerf it in some way. Also looks like these supports are on weaker side of things. Anything to change the meta. This is quite a big nerf in my view as this build is still a bit of a glass. My suggestion is that Cascade has a line which says "50% less projectile damage", or "50% less projectiles" or "projectiles have 50% chance to return". It can hit same target twice. 50% increased Lightning Damage +(10-15) to all Attributes (10-20)% increased maximum Mana Lightning Damage with Non-Critical Strikes is Lucky: Recommended Anointments: Vengeant Cascade (Ring) Rare Ring - those can give you lots of Life and. How big of a hit dps wise it really is? I. For the barrage math, its simply, you can. Chain / extra projectiles should be obvious enough. Also Read: A Complete Guide To Creat Spark Inquisitor Build In Path Of Exile 3. 2. all in all its still amazing build in 3. 21. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. One last thing to consider, vengeant cascade will be dead at the end of the league.